![terragen classic surface maps terragen classic surface maps](https://windows-cdn.softpedia.com/screenshots/Terragen-Classic_6.png)
- #TERRAGEN CLASSIC SURFACE MAPS ARCHIVE#
- #TERRAGEN CLASSIC SURFACE MAPS SERIES#
- #TERRAGEN CLASSIC SURFACE MAPS ZIP#
H)Select all, then edit>transform>rotate 180 G)Hide the layer you just worked on and select the 2nd copy I have extended the sky slightly.ģ)The following involves many steps so this will be as a gif:Ī)Rescale your image to 1:1 square aspect ratioĬ)Run Filter>Distort>Polar Co-ordinates (rectangular to polar type)Į)Run Filter>Distort>Polar Co-ordinates (polar to rectangular type)į)Create a layer mask and paint the mask off with the gradient tool I have left space at the top and the bottom of the image which will be reserved for pole details.Ģ)When done, save a copy out for backup purposes and then take your image and resize it to square aspect ratio.
![terragen classic surface maps terragen classic surface maps](https://i3.ytimg.com/vi/jo3WkRIOV68/hqdefault.jpg)
![terragen classic surface maps terragen classic surface maps](https://daniilkamperov.com/wp-content/uploads/2017/10/headwaters_by_simpleshapes.jpg)
Use offset filter to check if the image loops from side to side. Here I have taken a public domain 360 panorama of mars and added an atmospheric processor with clouds.
#TERRAGEN CLASSIC SURFACE MAPS ARCHIVE#
Skypaint site is here: Mirror web archive download is here: Skypaint Download Mirrorġ)Create a looping panorama image. This kind of projection image is much easier to work with than cubic layout since it is a single image instead of 6. In this tutorial we will be making an Equirectangular image for the 360 degree view. Skypaint is an old and rather crude looking program but it is still quite useful not only as an easy editor that hooks into photoshop, but it is also useful for previewing existing skyboxes (under "open." set the type to "QuakeII Targa"). If you are using J.A.C.K, you can select a roll out menu to choose the sky and have a live preview on all textures with the sky tool texture.Ħ)Compile the map and observe the final sky. Type in the base name of your sky there so for this one it is "amars". Then under Map>Map Properties>environment map (sv skyname). Click ok to leave the advanced window then press Start Batch button at bottom right.ĥ)Once the batch has run and converted the files, open up hammer. Check Sharpen filter 15 is a pretty good number, but you can play with this. Set to 256X256, and set resample function. Set your output directory to:Ĭ:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\gfx\env\Ĥ)Click Advanced under the file type and check RESIZE. Select the 6 BMPs and Add them to the input files. Select "Batch conversion - Rename result files", and set the output format to TGA. bat renaming script.Ĥ)Open IRFANVIEW and go to file>Batch Conversion/Rename. You can either manually rename the files so they are as so: Now the files need to be renamed so they can be ready to converted to skyreadable format. When done they will be BMPs called "mysky"in the directory as the goldsrcskybox.tgs script specified. You can edit the script with notepad to change the output directory and name.ģ) Terragen will now render out 6 images. This script has the output directory set to the terragen folder on C. Go to Exectute script in the Terragen menu. Create a folder on your C drive and name it terragen. Change the altitude of the camera by changing the "Z" meters (i have set to 500 for this one, but for most skyboxes id suggest a lower altitude). Position your camera in the final place via the mini map or 3D button. Now start preparing for final render by first sliding the detail slider to the right, then setting the render settings image size to 512X512. This will give you a B&W image of the terrain map and will allow you to "paint" higher or lower much like painting displacement maps in Source Engine Hammer.Ģ) When satisfied with your painting, click render preview or the 3D button to preview how it looks. For some quick changes press the View/Sculpt button. I used default settings on the open Terrain Genesis window. Open up Terragen Classic and click the Generate Terrain button. Terragen Tutorial by Eric DeGiuli (webarchive link)ġ) First, download Terragen Classic here and install.
#TERRAGEN CLASSIC SURFACE MAPS ZIP#
Terragen Classic Guide (offline ZIP backup) My tutorial will only cover basic setup and export for goldsrc, for more info and tutorials on terrain generation check out these tutorials and guides: This is because the atmosphere, lighting, and terrain is easily generated and all thats needed to render the cubic skybox is a script. The Terragen method gives fast and good results quickly.
#TERRAGEN CLASSIC SURFACE MAPS SERIES#
I will be showing 5 different approaches to sky creation, while this is the longest section in my texture tutorial series I encourage you to review them all before starting to see what works for you. Here is a gif showing how it all comes together: This type of map is known as a "cubic" map. First we need to understand how a sky works in GoldSrc: A sky is composed of six 24bit targa 256X256 pixel images that come together to create a environment map. Custom skies are some of the trickiest assets to create so I am including multiple methods with and without a 3D editor.